stellaris autocannon. Uhm, it's sort of I afraid of :/ so it's almost useless end-tech option. stellaris autocannon

 
Uhm, it's sort of I afraid of :/ so it's almost useless end-tech optionstellaris autocannon  Its mostly a

Stellaris Wiki Active Wikis. Picket Destroyers alone cannot stop a carrier, they will lose the fight and inflict some damage but nothing to crazy. Though yeah, it probably shouldn't be combined with a planetary automation mod. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. I read that maybe Corvette swarm with swarmer missiles and autocannon? If so, do I even need to bother putting armor/shields on them? Would maybe battleships with massive flak and neutron. ; About Stellaris Wiki; Mobile view Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. They can be on the outskirts firing while the autocannon corvettes take up the front lines. 2 the first in the 3. MrMurLock. 17. Starbases lack PD weapons and Fighters only counter Fighters now. 1 . Its kind of like the Autocannon but for missiles that bypass shields and armour with a nice 25% buff to hull damage. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. 3. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. Efficiency. autocannon corvettes with an afterburner. As part of a synergistic design, Autocannons are a great weapon. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. I'd personally consider it one of the best weapons for its slot, honestly. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. Torpedo corvettes with autocannon. Nanite Autocannon Technology;Cheaper Alloys cost than armor. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. More information can be found in Stellaris Dev Diary #293. In the meantime I found a bug. tech_mine_dark_matter. - Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game. There are currently missiles/torpedoes/strike craft heading for the kinetic/laser cruiser. GKPecap. This page was last edited on 14 October 2017, at 10:52. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). It is developed by Paradox Development Studio and published by Paradox Interactive. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Rail guns get through the shields faster and can help the missiles deal with the armour as well. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Currently 2 computers try to get inside the minimum range. Core Cracking. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. As it says. I have a choice of either taking the Railgun or Autocannon tech branches. A tag already exists with the provided branch name. Stellaris. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. Scirocco16V. 00 Shields- 1. AlphaMod is fallow for 3. View this video if you want to lea. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Plasma or Lasers. Kinetic weapons, including autocannons, are just bad compared to any other. It also increases the amount of attachments an army can have to 3, and the max armies per. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. It improves the graphics of almost EVERY weapon in the game- adding. Legacy Wikis. Additionally, each of the. Technology. Sammy. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Autocannon fleet power calculation might be the most important issue to fix currently. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. Gauss do more DPH and have less penalty hitting armour. 3 autocannon ships would do more damage than regular gauss. Small. g. znihilist. 1 giga cannon, 2 artillery, the rest some kind of laser. :Find a L-gate. 6 added a fleet combat rebalance and ascension path rework plus a new. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Best. (You need Coilgun2 to research AC1, and the tech cost in line with Coilgun3). The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. Autocannon are really great in some situations, Flak shreds Corvettes, Strike Craft and Missiles, Kinetic Artillery is good against targets you can hit and if you wanna cheese the Enigmatic Fortress you could even resaerch Giga Cannons. Jump to latest Follow Reply. Most of your damage output is coming from that Torpedo anyways. Always make your own if you can help it. r/Stellaris. research_technology Command Help. Uhm, it's sort of I afraid of :/ so it's almost useless end-tech option. Source: Stellaris wiki. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. That doesn't answer the question for. 000 Fleet power Autocannon diplomacy is so stupid. . So it’s a platform on top f which you can build your own fun. Usually since autocannon comes after 2nd mass driver i go for the early game powerspike of. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. Inadequis. 0 unless otherwise noted. Technology. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. ImperialForce9 Jan 15, 2022 @. I always have one PD and one Hangar platform around the station. 2. Autocannons are good on corvettes. Nanite Transmutation. As a fleet 3. My main faction says we don't have Free Movement but the only pops in my empire that…Genocidal (and DA) can't be Memorialists. The fact that military diplomatic weight is still stronger than this should tell you just how. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. It's another herculean effort from the team that we hope you will enjoy! "STELLARIS 3. Mar 10, 2023;As for the "best" corvette build- early game it doesn't matter. Hello stellaris community, I recently started playing stellaris and got better and better over time. Minimum range means, that ships cannot fire too close with certain weapons. More Help. · 5 yr. Plasma or Lasers. General Damage is best done bye Gauss Cannons. Autocannon VS Mass Driver, Plasma VS Laser As it says. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. If L, Kinetic Artillery. Sectors can change depending on systems gained. 0 unless otherwise noted. General rule of thumb, if you have a small weapons slot, put an autocannon in it. Right, the main reason I tried to stress the distinction is that a new user might get confused, try to set planetary automation and when the mod doesn't work well they may think the mod's automation is pretty bad. I got droids and now synths in a Fanatic Egalitarian empire. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. This is your advance. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. Also for the autocannon fleet you might want to make it a mix ratio of rails too. Jump to latest Follow Reply. Without further ado, here is Stellaris official patch notes. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. They have good tracking and the highest DPS of small slot weapons but low range. 4. 000 of disruptor cruisers with the cruisers loosing basically nothing. Stellaris Real-time strategy Strategy video game Gaming. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. By James. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. 1 is my own interpretation of a military focused Halo mod for stellaris. Nup can still slug up - -40 stability on all planets for 10 years, only way I kept power was spamming precincts and strongholds, and supplementing my economy with alien slave labour. 25 / ×2. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1" without quotation mark. März 2018 um 15:23 It's not the accuracy thats the issue, it's the terrible damage small weapons in general output. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. April 22, 2019 Travis Scoundrel 0. 8. The plasma launchers make great medium slot weapons to balance all the autocannons so. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. 外部链接. Reply. Yes I'm actually talking about the gun called "autocannon". Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 4. 1 comment. Sending in a Demolitions Team using an Army. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. Against shields only and armor only. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Massive damage at close range. . Mono-cruiser fleets are totally viable. I have a choice of either taking the Railgun or Autocannon tech branches. 1 the first in the 3. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. Stellaris > General Discussions > Topic Details. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. If you can get Crystal Hull tech this can help you build ships more for less. Swarm missles are definetly an answer to PD. at which point both options of computer are pretty useless for e. You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. You can eventually get enough repeatable techs to be able to beat the crisis with 1 system, and then use jump drives to leave the system and beat the crisis. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Autocannons work well in combination with Torpedoes in particular, no matter how the enemy ships are built. In a similar vein, I don't know how to get the nanite autocannon research either. Drag the silhouette of whatever ship type you want to move from one fleet to the other. On the first tab on a planets menus it’s down the bottom second from the left if I remember correctly. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. An empire is only as strong as its weakest link. 99 DPS Small plasma cannon- 6. Torpedo assault carrier is the most balanced ship design. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Autocannon and PD - Intended to take out the fighters and corvettes that come too close Hangars - Because I like the idea of bombers Kinetic Arty Lasers Pulsar - No shields, only lasers to be used only in systems with the zero shield modifier. Obviously, replace technology_id_here with the technology ID of your. I have 3 Platform builds. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Report. 0) Number of years since game start is lower than 5 (×2. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner)Stellaris. 4, so here's a collection of my standalone stuff. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Medium. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6, that raw firepower is insane. In Stellaris there is only ship design and fleet management. It also adds several new subtrees with technology based on crystals, psionics, gravity. I've got a smattering of point defense destroyers, but mostly split between kinetics/disruptors and all plasma. In the meantime I found a bug. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I think rail guns do better in this situation. Stellaris 50461 Bug Reports 30836 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2Stellaris 50327 Bug Reports 30658 Suggestions 19053 Tech Support 2876 Multiplayer 376 User Mods 4624 Stellaris AAR (After Action Reports) Console edition. So the base power and damage output of AC1 is 30% higher than Coilgun2. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!The 3. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. Wszystko Dyskusje Zrzuty ekranu Prace graficzne Transmisje Wideo Warsztat Aktualności Poradniki Recenzje Stellaris > Dyskusje ogólne > Szczegóły wątku. You can check out the full list of patch notes from Galactic Paragons and 3. You can eventually get enough repeatable techs to be able to beat the crisis with 1 system, and then use jump drives to leave the system and beat the crisis. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. They are only marginally better than other components (questionable, some feel worse). They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. KA + Plasma basically. level 1. For M, S and L slots. 0) Number of years since game start is greater than 15 (×2. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. My reason for. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. 0. It’s not so much fun, as it s easy to manage, letting you focus on other things. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. So the Cruisers could tank with small Plasma + Autocannon. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. May 15, 2016 9. That's until the enemy has PD in any decent number. They're strictly superior to railguns when used with torpedos. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Jul 17, 2021. But then you see the dreaded pop up. This. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. 25 / ×2. It's twice as efficient as regenerative Hull. Enter the name of a technology to filter the entries in the table. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. I was sad to hear during the stream today that Autocannons wont be changed in 3. json. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. Cruisers die way too easily to static defenses in order to justify their usage; their +hull upgrades are higher-tier than corvette / destroyer ones - so they cost more - and also come at a time where you don't really want to spend time on them. Fix Autocannons (Fleet Power via Damage) Thread starter NotAYakk; Start date May 4, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. 16 comments. Thread starter Jernsaxe; Start date Jan 15, 2023;. Click however many you want, or the Transfer All button. ; About Stellaris Wiki; Mobile viewAutocannons are extremely short range. A solid platform. So the ships in stellaris should imho always be attached to a fleet and then we also could have templates for fleets (premade by devs and the possibility to create new ones) and smart building/reinforcing to keep that fleets balance of ships even if not fully reinforced. Its mostly a. . I usually run 2x autocannon and 1x plasma on my corvettes. Ditch the Tachyon lance unless you're going up against Prethoryn. Metaslaves, probably. This page was last edited on 15 June 2018, at 07:01. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. 8. 8. In the little windows to the left, you should see some silhouettes. EDIT: If I get the Enigmatic Decoder from the Enigmatic. 578 22. In 3. Stellaris hotfix 3. quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. They're still pretty much the shortest ranged weapons aside from Mining Drone Lasers and Point Defense, though. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. It is a no big deal but is this intended? Reply. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. 4. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. In the little windows to the left, you should see some silhouettes. Name. 6, I know didn't catch everything and some stuff is shortened but I also didn't wanna do this all day. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. 5+ AND V2. This command will research the technology type with the specified ID. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). Description. Don't stress about armor or shield tech. r/Stellaris. Highlights include: - Psionic weapons. Below is our complete list of the Technology IDs for Stellaris. Automated Dreadnought question. The Stellaris 3. Also you can get a damage boost against it from curator enclave. 0) Number of years since game start is greater than 10 (×2. So close to uninstall what a sad. advertisement. 3. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. 1; Reactions:Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. Before 3. and I gave it 2 PD weapons as well as a M autocannon and 2 lasers to help kill smaller ships. Fleets ranging to 30k where made 70, while the rest of my fleets where put too either just 5 or 7. 9. 4 patch. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. It can however be pretty challenging on to get right. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. Legacy Wikis. Legacy Wikis. - Gravitic weapons. 6 the carrier segment and autocannon segment are worth their value, and it doesnt drop Arc damage since it was always standalone anyway. lasers are outgunned by plasmas. they aren't very good for actual damage dealing, though. And so the Stellaris developer diary run marches on. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate them with no lossesMissile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. Fully compatible with At War: Advanced Ship Sections and all other At War. 61. Kinetic Weapons in Stellaris also come in multiple categories. r/Stellaris • Stellaris Dev Diary #312 - 3. In term of DPS, one Disruptor Crusier has 76. Maybe it's what is used to help. for comparison Small stormfire autocannon- 19. the Autocannon will have more use again. g. Being slaves by choice? I can see that if being a slave is all they've ever known; but…Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. 0 unless otherwise noted. Point Defense is 8/-/20. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. Again, you may have more less than this. These IDs are intended for use with the “research_technology” console command. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. mcsproot. ago. Autocannon diplomacy is so stupid. Mar 19, 2018. Use the Interceptor hull section again and equip it with 2 ripper autocannon (+50% shield damage) or autocannons (use the best one available) and 1 railgun (+50% shield damage) for offense. Frigate - new ship, between Corvette and Destroyer, missile/torpedo boat. Kinetic Artillery is the best Large kinetic weapon period. Stellaris Nanite Guide. by eskanonen. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Their. 3. All disrupters. Related Topics. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Lasers are better at generally doing damage, plasma has a bonus when destroying armour. Click however many you want, or the Transfer All button. This seems like a bug, as the code clearly says zero. Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. If M, Autocannon. The problem is that it's a boast to some robots during a war dec, it could be called the T1 missile yield or the T2 missile yield if you stretched it. All Fast Attack-class ships are manufactured at a special base with a strategic material refinery, so that these ships are 20% faster than other ships. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. came up with to counter Whirlwind + Hangar Cruisers was outperformed by a 1:1 mixture of Torpedo Cruisers and Laser + Autocannon + Point-Defense Destroyers,. Stellaris. So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. Stellaris Wiki Active Wikis. Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Authors description: Amazing Space Battles. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. 8 "Gemini" update and the Galactic Paragons expansion. The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. Sustaining a large fleet incurs a lot of upkeep, slowing down your economic growth in other respects. 000 of Autocannon mercs lost to ~45. Any tips on what situation/role which weapon class wins out?After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas.